

The infamous dognado during the Vanguard beta saw the attack dog killstreak turn into a swirling mass of German Shepherds that skittered across the map like something out of The Thing. Rough around the edgesĪside from the broken spawns, Call of Duty: Vanguard's rough edges show in other areas too. Some players have pointed out that Modern Warfare and Black Ops Cold War spawns were an issue shortly after launch, which was seemingly fixed over time, but it's easy to wonder why this is a persistent problem with Call of Duty releases. Reddit forums and Twitter threads are littered with players lamenting the Vanguard spawn points, like this one where a player spawns less than a foot in front of an enemy or this one where multiple members of an enemy squad continue to spawn in next to their assailants. I'm not the only person this is happening to – not by a long shot. It's always frustrating to be killed by an enemy that you aren't even given the chance of facing off against multiplayer shooters need solid spawn logic, giving players a little room to breathe after getting killed and the game an opportunity to rotate action around a map. I've gotten my fair share of multi-kills on Castle thanks to a team spawning directly in my iron sights while I'm perched on a rooftop – but it feels like a cheap get. I've taken advantage of the current spawn system, myself, don't get me wrong. Naturally, they got me again, with little fanfare.


After dying to an enemy camped in the kitchen of the swanky Hotel Royal map, I respawned seconds later in nearly the exact spot I had just died in, directly in front of the player who had just killed me. The second time, however, it became clear that there is an issue with the Call of Duty: Vanguard spawns. The first time it happened, I couldn't even figure out what had taken place: I spawned and within a second my Polina Operator was slumped over like a ragdoll. Looking back to the test over the summer, the issue of unpredictable and poorly-spaced spawn points was actually addressed by developer Sledgehammer Games – the studio took to Twitter to announce that it had deployed a fix to "adjust spawn logic." While the fix may have worked then, there's a persistent lack of respawn logic to Vanguard in its post-launch state.Īt least once every several games, I respawn and immediately die to an enemy who I've clearly just appeared in front of. Spawn placement was an issue during the Call of Duty: Vanguard beta, so it's surprising to see it resurface at launch.
